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matrix99
Junior Member


United Kingdom
154 Posts
Posted - 01/05/2002 :  01:20:32  Show Profile  Visit matrix99's Homepage  Send matrix99 an ICQ Message  Send matrix99 an instant message

Warriors:(sorry cant realy think of any good warriors spells)
lvl 37
Attack up
make the strengh/attack power raise has a 1/5 chace of working and depends on spell lvl
lvl 1-2 lvl 39
lvl 1-2 lvl 42
Speed up
Same as above


-----------------------------------------------------------------
Taoist:
1.Dummy
lvl 37
creates a dummy so the taoist can escape(doesnt work on bosses)
how long the dummy will last depends on SC and lvl of spell
lvl 1-2 lvl 39
lvl 2-3 lvl 42

Cure
lvl 38
Heals both Poison
lvl 1-2 lvl 39
lvl 2-3 lvl 40

------------------------------------------------------------------
Wizards:
1. Iceball:
lvl 37 spell
When used on an enemies its freezes them and damages them, damaged depends on lvl and how long there freezed
lvl 1-2 lvl 39
lvl 2-3 lvl 41

2.lvl up:
lvl 35
lvl tamed pets has a 1/10 chance(depending on spell lvl) of working(make usre this used ALOT of MP).
lvl 1-2 lvl 39
lvl 2-3 lvl 42
the more llv the better chance of success

3. thinking of lvl down but no 1 would use it:P

4.warp portal
lvl 41
like teleport but you teleport ANYWERE you like in Map u choose(only from town to town though)
better lvl equals better chance of success
lvl 1-2 lvl 43
lvl 2-3 lvl 46

bman
Junior Member


Kuwait
224 Posts
Posted - 01/06/2002 :  09:26:37  Show Profile
nice but no way mir uses any of our idears cuz they only translat koren stuff and sell to us.


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