| Author |
Topic  |
|
Chapel
Starting Member
13 Posts |
Posted - 08/27/2001 : 07:57:28
Whether you play a whizard, a warrior, or taoist you have a role to play and, of cuase you adjust your playing style to suit the class you play as. All classes play tactfuly, using their strength and avoiding thier weaknesses. However, this is totally an irrelevant argument that has absolutly no barring on the subject.To say taos ARE a challenge to play is a cop-out to basically say "Hey, here is a class that excels in just about nothing, but consider it skilled in its art". So lets argue about a toas abilties "here is a taos and they are good at solo combat, Oh and lets not forget its role as support". Mmmmkay, so they are great at support in a solo situtation, or does it mean they are great at solo combat as long as they are in a support role. Don't fall for it people. All classes can be used in a solo situation, it falls down to the skill of the player. So whats the point of saying taos are good at solo combat? If Taos are for support roles then why can they not resurect, or even cure? This to only mention a small amount of many other floors in the class. The game speaks for itself, and there is a balance issue with the classes. If not adjust then the only thing Taos will be good for is when a mage or warrior falls over and grazes a knee a tao can response "There, There.....Tao kiss it better....Make the nasty sting go away" I'm not saying turn taos into beefcakes, what i'm saying is that becuase of the un-eveness of the class you as a player are more effective as another class. In general considering all points taos are worth anyones while. If Taos have to work so hard and take alot of bad breaks then its only fair to reap a reward later on. it would be nice if taos were less dead and more deadly. Why even deny it that the points that others have raised. Ok So lets give players a who want to be taos a challenge....make them were handcuff and blind folds, becuase now HEY! thats a challenge. Just give us the red cross too.

|
Aligatoras
New Member
Greece
96 Posts |
Posted - 08/27/2001 : 10:50:23
quote:
Consider This, A Tao's Primary Role, Is One Of Warrior Support When In A Group... With The Ability To Join In As And When The Situation Allows... Tao's Allow For Extended Hunting Trips, Making It More Profitable, As Well As Having Strategic Advantages In Assisting With Some Of The Mobs Out There (eg:- Bugbat Maggots - Hiding Warriors As They Approach To Kill The Maggot)
I think what you say here is: When a group go for hunt Warriors are the Tanks, Wizzards are the airforce and Taos are ....erm....umm... abulance/hospital? (no they dont heal/mass heal only) ...erm...umm... they supply "gas and repairs" for the "Tanks/airforce" (nope) ...erm...umm... I got it They do the dirty paperwork with their "SoulPaperCut" they put "nets" (MassHide) to camouflage the "Tanks", "Clouds" (MassHide) for "Airforce" and sometimes they bring their "ScareCrow" (Skeleton) to scare the children  Get serious if they want to make a support unit/job/path/class they could make somethink like a Druid/Poet that he loves the nature heals others, makes em feel better , Protect em with their magic (want more?) and they could have only a weak attack (like SoulPaperCut) and swing their sword like a 3 years old kid. So Taos need a few iprovements to be a first class job/path. 1. Invoke at 15 lvl. It uses your half (current) health points and converts it to Mana points, by this formula [(Current health % multiplied with 1,25 gives the mana points) (maxHPs X HP% X 1.25 = MPs)]. Very dangerous to cast it when you are surrounding from mobs, but it ll help when the fight is end. If you not good at maths dont read the rest paragraph  e.g a lvl17 Tao has 105hp and 92mp, he used all the mps and full healthy he "Invokes" that will drop him to 57hp and pop-up at his mana full, with 3-5 heals he has full health and 71-64 MPs. If he invokes at 65% of his health we ll have 105x65%x1.25=85MPs and 34HPs left on him. 2. Resurrection at 27 lvl. You are able to resurrect other ppl only (not dead mobs) so you ll be more usefull to group and dont need the dead ppl lost his items (rare of not) if he dies in a hunt. You ll able to use it as Self-resurrection too if you have enough mana for it (25MPs). 3. Poisoning Sword at lvl 35. A Taoist can summon/call the elemental of water into his sword for addictional damage. 4. Improved SpiritSword that all 3 lvls give a total 10 accurancy (addition 3 acc for lvl1, addition 3 acc for lvl2, addition 4 acc for lvl3) 5. Improved SoulFireBall same dmg as fireball BUT the lvl3 SFB should be 1.5 times better than FireBall (after all is at lvl 24) 6. Get rid the Amulets/Poisons and free their left bracer spot. By that i mean let em cast those spells without those items (Poisons/amulets). Is like to do a paperwork and if the Minister approves your petition you can proceed to cast the spell  7. Do their "Healing" to heal all HPs that they can heal in once and not like a thermometer in microwave  8. Leave all paths/jobs to regen even if they fight/run. And make regeneration a bit faster, not every 30+ secs. P.S if you confused with "Invoke" calculations dont read it, if you read it and still dont get it isnt my fault  I'm too old for this
Edited by - Aligatoras on 08/27/2001 11:04:06 Edited by - Aligatoras on 08/27/2001 11:06:30 |
Neoleash
Junior Member

Denmark
150 Posts |
Posted - 08/27/2001 : 11:38:55
Nice ideas, im specially in favor of the removal of amulets/poison, its a FRIGGIN drag to change during combat and having to keep an eye on the situation on the floor too.One thing i think you forgot, and i find this VERY important, is the weight limit. C'mon, we are supposed to go melee and you let that light armor be all the protection we can get until lvl 22. I can deal with not being able to carry the bigger swords but being protected by a paperbag while fighting....sheez, spank that kid that came up with that weight limit. We still have the destructive power of a lvl 0 fireball (at lvl20) so it takes time to kill an enemy. Would be nice to feel somewhat protected while doing it and not having to drink hp pots 1-2 times during combat. Healing wont help squad when fighting, not even at lvl3. "If you aim at failure and succeed, what have you then done?"
|
Kristel
Average Member
 
United Kingdom
564 Posts |
Posted - 08/27/2001 : 12:22:38
You know, from all the ideas I've seen here, from all I've thought about and heard, there only seems to be two burning issues for the Tao. I had hoped to reduce the problem to a simple form, that way it's more likely to be fixed.1) Do something about the Poison/Amulet situation. I'd love to be able to use poison to help me fight, but can't, because I really need to hide and summon and fireball a whole lot more! It's an expensive situation too. 2) Allow the Tao to deliver all their destructive power in each attack. At the moment, our hitting ability is split between SC and DC which makes us pathetic against high ACs and MACs. We need to use our skills against a Mobs Soul Armour Class, and need our attacks to be SC based rather than DC based. You see that Wizards have great MC and inflict lots of MAC damage, warriors have lots of Dc to inflict loads of AC damage. We have both in a way, but inflict little damage per hit. The Tao needs defining as a class in its own right, not as a pail imitation of the other two. ----------------------- Kristel clear! - at least, I hope I was   |
pitjnr
Junior Member

United Kingdom
124 Posts |
Posted - 08/27/2001 : 12:32:55
I dont think callin taoists imitation is accurate. We arent like warriors because we arent strong and cant hold lots of armour, accesroies items and we dont hav gud defence. We arent like wizard cos we can summon 1 skeleton wizards can tame 5 animals. Wizards have lots of MP and lotsof Magical destructive power. Taoists have 1 attacking magic which we are required to buy amulets for which then occupy our left arm space. No other class has this sort of setbacks. And it aint fair......I have stared death in the face my whole life, not even now do I fear her cold embrace..... |
Tricky
Game Master
 
Netherlands
921 Posts |
Posted - 08/27/2001 : 12:48:10
Some people are asking for total removal of the amulets, and I don't think that will ever happen. Right now, most of the skill animations use the amulet. What I would like to see is a seperate slot for both poison and amulets. I can think of many reasons why they decided to let Taoists use an amulet. Because without those, we could be staying in dungeons even longer. I started carrying a second kriss with me so I can stay as long as my armor's durability lasts. Right now I never make it till my armor's full dura is gone, because I run out of amulets. I've played all classes and the Wiz is a MP hungry character and I was mining most of my time. The Warrior uses lot's of HP and often has to return to town just because the HP is all gone. With my Tao I can stay out there for such a long amount of time I sometimes even go back to town just cause I get bored with staying in one place for that so long. My solution for balancing the classes would be to up the amount of MP used by a Tao and give them a slot for poison and amulets. This has nothing to do with the DC/SC situation cause I still think that that needs some polishing too. But if they decide to add more DC/SC power I think it would unbalance the classes too much, so that's why I feel that the MP usage could be upped. I've only had to mine if I to buy wanted a really rare item but never to be able to fund my trips. I'm even leaving items on the ground just cause i can't carry anymore, while if I play with my wiz I even pick up healing/fireball books just to make some money for the next trip. /Tricky Like I said, I never repeat myself. Level Up!   |
Kristel
Average Member
 
United Kingdom
564 Posts |
Posted - 08/27/2001 : 14:04:23
I would suggest that if you can stay out that long without returning to town, then you are fighting well below your level.At lvl 22 I could stay out in Serpent Valley / Woomyn Woods / Natural and Oma Caves / Mong. Prov. and the mines as long as I liked. Wooma/Zuma temple and bug caves are very different. Go through MP like a fish through water there. I need to summon, hide, draw with the SFB, up my MAC (thats 4 amulets gone already + God only knows how much MP), slash slash, maybe shoot another SFB, hide again, slash some more, heal run away from approaching mobs, summon another skelly, hide, shoot, heal.... Playing a Tao is a lot of fun, because we have to fight with great skill to get anywhere. It is also very resources intensive when fighting mobs who are at your own level. ----------------------- Kristel clear! - at least, I hope I was   |
Anduril/Narsil
Junior Member

France
248 Posts |
Posted - 08/27/2001 : 14:07:35
FIRST : KRISTEL is damn right againSECOND : i don't think removal of amulets or poison bags is the solution, the problem is 1) switching them 2) loosing a brace. An easy solution wouldn't it to be that you only need to have amulet and poison in your bag ? that wyou owuldn't need to wear it as a bracer ? Consider this : all items are same kind for all classes (coral ring = plat ring = ruby ring and so on) BUT taos only can have ONE bracer..that is a big disavantage.....
NARSIL (level 27 Taoist) Sun and Moon
Digital Devil Lord of Sun  Edited by - anduril/narsil on 08/27/2001 14:09:31
|
Tricky
Game Master
 
Netherlands
921 Posts |
Posted - 08/27/2001 : 14:20:41
quote:
I would suggest that if you can stay out that long without returning to town, then you are fighting well below your level.At lvl 22 I could stay out in Serpent Valley / Woomyn Woods / Natural and Oma Caves / Mong. Prov. and the mines as long as I liked. Wooma/Zuma temple and bug caves are very different. Go through MP like a fish through water there. I need to summon, hide, draw with the SFB, up my MAC (thats 4 amulets gone already + God only knows how much MP), slash slash, maybe shoot another SFB, hide again, slash some more, heal run away from approaching mobs, summon another skelly, hide, shoot, heal.... Playing a Tao is a lot of fun, because we have to fight with great skill to get anywhere. It is also very resources intensive when fighting mobs who are at your own level. ----------------------- Kristel clear! - at least, I hope I was 
Well I'm a lvl25 Tao and if I go to Wooma with my friend who is a wiz, I indeed use all my skills to the fullest. But in the long run it's still not me who runs outta MP. I was comparing it to the other classes, and I feel we aint got it that bad. That's doesn't say I don't think the SC/DC needs to be polished. Offcourse BugCave is a bigger problem, but that's not the amulet that causing it. It's the DC/SC "problem". Right now, I feel that we aint got it that bad if you look at the MP usage. But because the SC/DC isn't what it's supposed to do we burn through it real fast. In my opinion that are 2 different "problems". Let's make an example, take 2 players a wiz and a Tao. Send em into the mines, with 1 MP bundle. Now who lasts the longest. That's why I feel that the SC/DC problem is something different. Because we lack enough DC/SC to go inside Zuma/BC i feel that that's needs to be adjusted. But if you give Tao's more SC/DC I think that it would get unbalanced too much if you look at the MP usage. So "my opinion" is that if we get more SC/DC they should up the MP usage. /Tricky Like I said, I never repeat myself. Level Up!   |
Malok
New Member
United Kingdom
97 Posts |
Posted - 08/27/2001 : 14:43:05
quote:
FIRST : KRISTEL is damn right againSECOND : i don't think removal of amulets or poison bags is the solution, the problem is 1) switching them 2) loosing a brace. An easy solution wouldn't it to be that you only need to have amulet and poison in your bag ? that wyou owuldn't need to wear it as a bracer ? Consider this : all items are same kind for all classes (coral ring = plat ring = ruby ring and so on) BUT taos only can have ONE bracer..that is a big disavantage.....
NARSIL (level 27 Taoist) Sun and Moon
Digital Devil Lord of Sun  Edited by - anduril/narsil on 08/27/2001 14:09:31
Why Not The Introduction Of A "Belt" Approach... After All, I Would Imagine In Day's Of Old, The Likes Of Poison Bags Would Have Been Slung From The Belt, Not Held On The Wrist, And Amulets Would Have Been Tucked Under The Belt As Well... Malok Tao:27 
|
Kristel
Average Member
 
United Kingdom
564 Posts |
Posted - 08/27/2001 : 14:50:00
quote:
Well I'm a lvl25 Tao and if I go to Wooma with my friend who is a wiz, I indeed use all my skills to the fullest. But in the long run it's still not me who runs outta MP. I was comparing it to the other classes, and I feel we aint got it that bad. That's doesn't say I don't think the SC/DC needs to be polished.Offcourse BugCave is a bigger problem, but that's not the amulet that causing it. It's the DC/SC "problem". Right now, I feel that we aint got it that bad if you look at the MP usage. But because the SC/DC isn't what it's supposed to do we burn through it real fast. In my opinion that are 2 different "problems". Let's make an example, take 2 players a wiz and a Tao. Send em into the mines, with 1 MP bundle. Now who lasts the longest. That's why I feel that the SC/DC problem is something different. Because we lack enough DC/SC to go inside Zuma/BC i feel that that's needs to be adjusted. But if you give Tao's more SC/DC I think that it would get unbalanced too much if you look at the MP usage. So "my opinion" is that if we get more SC/DC they should up the MP usage.
You are quite right that the Amulet/Poison thing is a pain, and yes to remove it completely would be unbalancing unless we had an MP penalty for the luxury of not using it. However, allowing us to use our poison/Amulet and still have two braclets would not unbalance the classes. They can use all their skills and all their equipment. I would say that when you compare lvl22+ Wizards to Taos, you should find that the Wizard can rip through a great number of high lvl mobs at a speed that would make a Tao faint. This is largely thanks to eshock which comes into its own at lvl 24. 5 Black maggots.... now I am absolutely certain that with an army like that the amount of damage they can do in the 20mins they have the tamed animals for more than outweighs the cost in terms of MP used to lvl up the skill and get the mobs trained. Just think of all the drops and gold they can get. Sure if a Wizard just tried to Zap zap zap they would be at a severe disadvantage. A Zapping only wizard is not using their characters correctly. When it comes to the Tao, we can only go slow even at lvl 34. We have to wait from levels 18 and 19 until 35 before we get an new attack. The skills in the middle are for other peoples benefit or just defence. However, you are right again. Because we may be slightly more economic than the other characters it would maybe be a bad idea to boost our DC/SC. It would be much better to introduce a new armour class to the mobs that plays off against our SC. It seems very strange to me to have DC SC and MC but only have AC and MAC. Also, did it occure that because we can't fight in high levelled places, we quite likely have to buy more of our high level swords, etc than the other classes do? We buy them off the wizards and warriors who can go find them! ----------------------- Kristel clear! - at least, I hope I was   |
Anduril/Narsil
Junior Member

France
248 Posts |
Posted - 08/27/2001 : 14:54:49
yeah, you should see Thomaster i the Coffin (last level of Bug Cave) kickin ass with his 5 tamed Tongs...impressive... He just stands back and whistles while gaining exp .... SIGHNARSIL (level 27 Taoist) Sun and Moon
Digital Devil Lord of Sun   |
VaFarmboy
Starting Member
9 Posts |
Posted - 08/27/2001 : 15:12:39
How about Taos having the ability to combine the Grey Posion and Yellow Posion? When I'm fight I want to use both posion on the mobs--it's not fun switching back and fourth :( it's more of an annoyance. But this is still in testing and I hope they can fix it soon. If I had a choice...I would like to have more than just one bracer...and I hope the GM can see this is a major problem for us all. They say Taos are good at their skills? HA! Whatever! ***Try to PK me? I will go thru my last bottle of hp/mp to cut you down! or die trying.....**** 
|
Anduril/Narsil
Junior Member

France
248 Posts |
Posted - 08/27/2001 : 15:16:00
MMMMMMMM.... that makes me think of some thing, guys... IF (you know, a miracle or some thing like that) the GMS follow our advice and give us back the second bracer, allowing us to poison and amulets from the bag, how the heck the game will know which poison to use if we have both in the bag ?we have to find a solution (even if it's worthless:P)
NARSIL (level 27 Taoist) Sun and Moon
Digital Devil Lord of Sun   |
Tricky
Game Master
 
Netherlands
921 Posts |
Posted - 08/27/2001 : 15:29:24
quote:
How about Taos having the ability to combine the Grey Posion and Yellow Posion? When I'm fight I want to use both posion on the mobs--it's not fun switching back and fourth :( it's more of an annoyance. But this is still in testing and I hope they can fix it soon. If I had a choice...I would like to have more than just one bracer...and I hope the GM can see this is a major problem for us all. They say Taos are good at their skills? HA! Whatever! ***Try to PK me? I will go thru my last bottle of hp/mp to cut you down! or die trying.....****
Well I don't think that will happen. Right now poison is underrated, but because it's such a pain to use people tend to not use it at all. But when the lag was real bad I lvled my poison to lvl3, and then it's starts to get strong. It takes off 80-90 HP depends on the SC you have. If you were able to use them both at a time it would just be TOO strong. If we ever get an extra slot we'll probably still have to switch between grey/yellow or else it would be too strong. /Tricky Like I said, I never repeat myself. Level Up!   |
Tricky
Game Master
 
Netherlands
921 Posts |
Posted - 08/27/2001 : 15:36:07
quote:
You are quite right that the Amulet/Poison thing is a pain, and yes to remove it completely would be unbalancing unless we had an MP penalty for the luxury of not using it. However, allowing us to use our poison/Amulet and still have two braclets would not unbalance the classes. They can use all their skills and all their equipment.
Ofcourse that is exactly what I mean, they'll never remove the poison/amulet thing but I hope they might concider to give us and extra slot for it. I would even like to see two extra slots for poison and amulet seperate. But if you think about it, it's probably a bit too much. If your fighting 3-4 mob's you could grey poison on the ones you're not fighting and use the yellow on the one you fight. When you get to the other 3 the poison has allready taken off 80HP from them.  Love the idea, but i don't think it will happen. Like I said, I never repeat myself. Level Up!   |
Kristel
Average Member
 
United Kingdom
564 Posts |
Posted - 08/27/2001 : 15:55:45
quote:
Love the idea, but i don't think it will happen.
Don't be so sure Like we've said - the Taos are very weak, and mods like that wouldn't give them extra power, it would just let them use the power they have got. I think the Staff of Mir will see this problem through. To do nothing would be catastorphic for the Tao class. ----------------------- Kristel clear! - at least, I hope I was   |
Tricky
Game Master
 
Netherlands
921 Posts |
Posted - 08/27/2001 : 16:16:23
I really hope they change it, but I asked Chronos about it and all he said was."You haven't seen the power of Summon Shinsu.." But to be honest don't know when i'll ever reach 35.. Like I said, I never repeat myself. Level Up!   |
damuzza
Junior Member

United Kingdom
314 Posts |
Posted - 08/27/2001 : 16:36:49
Dont know if this has been covered but how about tao sc increasing with lvl's like a war dc does as sc needs to be increased in order to get stronger heals/skellies/sfballs/hide/and others.my sc is 4-11 lvl 21 which is low in my opinion as it should be higher as this is wht our class revolves around.i think this should be implemented in sept patch."life is Just a game" "Death is only the Beginning" |
Kristel
Average Member
 
United Kingdom
564 Posts |
Posted - 08/27/2001 : 17:53:53
quote:
I really hope they change it, but I asked Chronos about it and all he said was."You haven't seen the power of Summon Shinsu.."
Ah. Chronos! He missed our point entirely. I'm sure a lvl 35 Tao is great fun. It's just a shame that no one will get there because they give up in the 20s/early 30s and become wizards! We really need something to make lvl 22-34 a little more fun than it is. We have to go for 16 levels (19-35) without a new offensive attack, and we don't get much stronger in those levels, yet all the time it gets harder and harder to lvl up. ----------------------- Kristel clear! - at least, I hope I was   |
canariesuk
Junior Member

United Kingdom
243 Posts |
Posted - 08/27/2001 : 19:25:53
COOL so a tao gets good at lvl 35 i carnt wait :))) only 14lvls till i will be up to the same strength as the other class's will summon shensu be able to beat a wizzard and 5 tongs ??????? if it does its gonna b pretty wic LVL 35 huh (carnt wait till i get it in 2005) Godfather 
|
Kristel
Average Member
 
United Kingdom
564 Posts |
Posted - 08/27/2001 : 19:50:03
Godfather, I think you hit the nail on the head.A Wiz can rocket through almost anywhere in the early 20's and we have to kill zombies and rats all the way up to lvl 35. Great. ----------------------- Kristel clear! - at least, I hope I was   |
LichBane
Junior Member

United Kingdom
279 Posts |
Posted - 08/27/2001 : 20:22:00
Having now played a Taoist for a couple of days, following on from ten days playing a wizard, I would say this:1. The Taoist has to be the strongest solo class in the game. 2. At 550 gold, I don't see an Amulet as at all expensive. 3. I don't think the Taoist needs soul fireball enhanced. The Taoist is supposed to be distinguishable from a wizard. 4. Some of your suggested new skills for a Taoist would basically make the Taoist a combination warrior/wizard and make them way too powerful. 5. I would like to see the Taoist develop along a sort of Priest line, as per other RPGs. All three character types need to be developed along distinct lines. << This IS just a game, so keep your cool and have fun >>
|
Kristel
Average Member
 
United Kingdom
564 Posts |
Posted - 08/27/2001 : 20:48:00
Sorry LichBane, but after ten days of playing a wizard and only a couple of days playing a Tao, there is no way you could have got to the sort of levels we are talking about here, The Tao is great until about lvl 20, then it all turns sour.----------------------- Kristel clear! - at least, I hope I was   |
tucker
Junior Member

United Kingdom
207 Posts |
Posted - 08/27/2001 : 20:48:46
hmmmm lichbane u can actually say that taos are the best solo-ists in the game?? even without coughing or sneezing or being sarcastic? - what planet are u from????? but hes only played a tao for a couple of days - now we see why he thinks this - tao lvl 0-15 not too hard - healing helps big time! wiz lvl 0-15 bit harder but long range secures victory war lvl 0-15 coz of high hp they can battle for longer times with out dying!NOW THEN tao lvl 15+ now the fun starts - with no extra high offense attack - taos are forced to either hunt in caves for the rest of their lives (not bug caves). or group!! (what a joke coz of crap xp & no drops) wiz lvl 15+ bit hard to get from lvl 15-17 (but pets help) - after they get t.bolt they storm ahead by killing woomas (big xp) so then they have easy lvl'ing except for buying pots (thats harsh on the cash flow)- but the big drops from woomas help sort that out! War lvl 15+ bit costly but the higher your lvl the mor u can do without pots! (bit tired of writing now  overall wars a nd wiz's are both balanced [ meaning they can both solo and get nice drops and big xp]-[while taos have to either group or solo in oma/natural caves - which after lvling i nthere since lvl 10 can get really F^&$$^G boring!! just my little comment  i still think my amulet holding bracelet is a good idea!!! some stats with amulet use Biuret lvl 22 Tao - TIC Dont hate yourself in the morning - sleep till noon!!! |
Kristel
Average Member
 
United Kingdom
564 Posts |
Posted - 08/27/2001 : 21:35:47
I'd love to see an SC1-1 /AC1-2 /AMC1-0 amulet holding brace, and SC1-1 /AMC 1-2 /DC 0-1 for a poison holding brace at lvl 20 (note that the stats are similar here to that of one Golden Brace, but with SC added)I'd also like to see a lvl 25 version and lvl 30 version with higher stars. ----------------------- Kristel clear! - at least, I hope I was   |
Mercz
Moderator
  
USA
1225 Posts |
Posted - 08/27/2001 : 22:37:43
Lichbane - You are not in a position really to judge a Tao's difficulties based on a few days of playing as one. I have to agree that Taos are one of the best classes early on, if not THE best. Which is why there were no Tao complaints on this board about 3-4 weeks ago. But as more Taos reached the lvl 20+ area, they started to realise how hard it was to solo. And trust me...its pretty damn hard. I solo in Zuma all the time nowadays. By the time Im done with 1 rat, warriors are done with 2, and wizards are mass frying rats, wedgemoths and bugbats in rooms with firebang.
|
damuzza
Junior Member

United Kingdom
314 Posts |
Posted - 08/28/2001 : 02:33:28
**BUMP** keep this at top of page to make sure people take notice(gm's) ^-^"life is Just a game" "Death is only the Beginning" |
tucker
Junior Member

United Kingdom
207 Posts |
Posted - 08/28/2001 : 03:47:12
bump - getting bored of the endless bumps! ponders on something that has nuthin to do with Mir ...Dont hate yourself in the morning - sleep till noon!!! |
canariesuk
Junior Member

United Kingdom
243 Posts |
Posted - 08/28/2001 : 10:06:07
Please people, Taoists dont have a problem early on in the game we are not saying that. for the first 15days they maybe good etc. What we are saying is Taoist's have a mid life crisis it really gets to me when the only come back we get is from lvl 0-15 players saying taoists are the best wizzards being weak for the first 15 lvls is nothing u get over that in a couple of weeks taoists come in to trouble at lvl 22+ up untill 35 when we get shinu (i think) because that is our next attacking move after skeleton (i no a long time). Please i no wizzards had a hard time early on but really i would like to have it hard from lvl 0-15 than from 22-35 go on slate me for it........ Godfather Maifa guild leader 
|