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 solution to class balance?
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patria
New Member


United Kingdom
57 Posts
Posted - 06/20/2001 :  15:16:45  Show Profile  Reply with Quote
Increase the price of mana potions until everyone stops complaining that wizards and taoists are too powerful.

Simple... effective... doesnt take too much programming time...

Justice23
Average Member


Canada
607 Posts
Posted - 06/20/2001 :  18:00:24  Show Profile  Reply with Quote
Bad idea because then mages and taoist would be useless classes because they would spend all there time mining. So what a warrior spends a fortune on hp pots. Mages and taoists spend lots of money on mp pots, mages also have to buy the odd hp pots. So saying raise the prices of mp is not a very good idea as it will not help to balance out the game.

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Mesh
Starting Member



8 Posts
Posted - 06/20/2001 :  18:21:30  Show Profile  Reply with Quote
If I may make a suggestion.
U can probably just make warriors strongers through stat adjustments. Prehaps put a few algorithims in to allow more bonuses per lvl or give stronger defence and offence weapons and armor to warriors. I don't think that any of the classes are cheap yet...so it wouldn't make sense to handicap them.
Honestly I would prefer harder creatures and stronger characters as opposed to towning every 15 minutes.

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patria
New Member


United Kingdom
57 Posts
Posted - 06/20/2001 :  21:16:51  Show Profile  Reply with Quote
No, they would not necessarily have to learn to mine.

For a start more balanced characters will promote grouping.

Also it would mean they would have to learn tactics, and ways to fight in order to maximise their time, just like warriors.

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Justice23
Average Member


Canada
607 Posts
Posted - 06/20/2001 :  21:27:25  Show Profile  Reply with Quote
GM Chronos made a comment saying that some sort of stat configuration for customizing characters is planned but did not go into details so we will just have to wait and see what that means.

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Raidenn
Starting Member


Canada
16 Posts
Posted - 06/23/2001 :  01:51:10  Show Profile  Reply with Quote
I don't like the idea of handicapping the characters, in an attempt to "force" grouping.

Some people want to go it alone. I like to make small hunting parties; but others don't. You shouldn't make people group.

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GarryFre
New Member



55 Posts
Posted - 06/23/2001 :  02:34:58  Show Profile  Visit GarryFre's Homepage  Reply with Quote
I agree, I don't want to be forced to group.

If there was no PK'ing in game, it wouldn't be a big deal, but I note that I used to get pk'd a lot by people who wanted to hunt with me, only to just turn and fry my fanny when I got low on health.

On the other hand, maybe you can't kill a group member. Anyone know?

Yes, strengthening the warrier, would stop the complaining about the mages and taoists.

It is not so that Taoists and Mages don't have to learn tactics. It's just *different* tactics. As a taoist, I have tactics I've had to learn because until I hit level 14, the only way to kill something is by meelee just like warriers.

I take it you must be a warrier because you are asking for more difficulty for Taoists and Mages.

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X33F1
New Member


Canada
97 Posts
Posted - 06/23/2001 :  05:48:45  Show Profile  Reply with Quote
I can’t comment on Taoists but Wizards are not as powerful as you think. It is just an illusion from fancy fireballs and half screen gigantic thunder bolts. We surely look pretty good in combat but we are physically weak. Very weak! A level 16 wizard gets a max HP of 60. So if you warriors manage to reach us, we are pretty much dead. Remember that we are long-range combat unit as the guide stated, so just focus on that when you are thinking about tactics.

Increasing the price of mana potions will surely kill us. It is like saying to decrease the killing strength of your swords. Magic is our only reliable weapon and if we can’t recharge it properly and reasonably financially, we will be shooting chickens all our life.

Warriors are destined to work in-group because you are stronger that way since attacking in groups can minimize damage against you. But because of our long-range attack ability, Wizards are able to fight alone effectively. Our HP value rarely go down does not necessary means that we are strong. We are simply rarely touched by our enemy.


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patria
New Member


United Kingdom
57 Posts
Posted - 06/23/2001 :  12:36:46  Show Profile  Reply with Quote
Okey, so what you're saying is... we're really strong and ****, dont nerf us, cos that would suck...

People should be forced to group. Soloing early on is fine, but it isnt a true online game unless it Totally stresses grouping and social behaviour.

An online game which you play solo is just not addictive.

As to nerfing classes... has to be done in order to balance the game. Currently the game is too easy for taoists and wizards; they can waltz thru their levels with ease -

it may seem pretty cool, but it really decreases the life expectancy of a game...

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Niggs
Starting Member


United Kingdom
25 Posts
Posted - 06/23/2001 :  15:11:21  Show Profile  Reply with Quote
Patria
If soloing isnt for you then dont do it. People shouldnt be forced to play a game in a certain way. You complain that people soloing it will decrease the game span. Well forcing players to group all the time will surely run off those who like to be independant.

I dont see how you can comment on how wizards and taos waltz through their levels. You are obviously a warrior who hasnt played either of the other classes.

I do agree that warriors need to be buffed up a bit. But to go about it by punishing the other classes is short sighted and counter productive. Increasing costs of potions will not make wizards or taos any less powerful, all it means is they are a more expensive character to run. If you want the game balanced, you should look at the warriors skills and stats rather than the cost of potions.

"An online game which you play solo is just not addictive."

Let people decide how they want to play the game. Its not for you to tell them whats addictive or fun.
There are plenty of people who love to go and group up. I am one of them, I enjoy the teamwork. But i also enjoy going off on myown and exploring and killing.

The topic of this thread is misleading. Potion pricing is simply not a solution to class balances.

Edited by - Niggs on 06/23/2001 16:11:14Go to Top of Page
Justice23
Average Member


Canada
607 Posts
Posted - 06/23/2001 :  15:32:13  Show Profile  Reply with Quote
Some thing that is being over looked. The market here in North America for rpg games is really pushing towards on line rpg games. So saying that they should push toward only grouping is narrow minded as you can not expect people who are use to single player games to just want to jump in and form groups with other people to go hunting. All so you get people with all different types of personality playing this game. As I am a very nice person once some one gets to know me. The problem is that I have a hard time meeting people and making friends as I am just not that good at. Forcing people to have to group to play game how ever is not good as then the company would be targeting a select crowd when the purpose of games is to target the whole market. As it is there are far to many on line rpg games that target only a select market and that is people with credit cards. Why encourage a company trying to put a new game on the market to reduce there target market even more. As we all know they will be using credit cards a side from that we know little else for alternative payment methods. My point how ever forcing people to have to group to enjoy a game is just plain wrong. They should not have a game where you have to group, as a game should be made for every one to enjoy. In closing I have seen far more fun rpg games on line in the last year then single player in the store, except that they mainly except credit cards only for payment method excluding me which I think is a bad idea. All so I prefer to have the option to solo a game regardless whether it is on line or group not have the game designers choose for me how I must play a game as that would destroy it.

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patria
New Member


United Kingdom
57 Posts
Posted - 06/23/2001 :  20:17:54  Show Profile  Reply with Quote
say what?

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Martellino
New Member


USA
72 Posts
Posted - 06/23/2001 :  20:56:28  Show Profile  Send Martellino an ICQ Message  Reply with Quote
patria, get a life lol
you arguing something without strong basis.
rubbing on surface will make you worse than you think.

-=Zillu=-Go to Top of Page

X33F1
New Member


Canada
97 Posts
Posted - 06/23/2001 :  22:08:58  Show Profile  Reply with Quote
Patria,

Try to focus on the big picture. True, at the moment Wizards can extinguish the entire race of mobs all by him/herself because those mobs are plain stupid. They pause every 1 or 2 steps so we can aim them easier. But remember that the mobs are there only to get exps counts. Later on, as Thalazar mentioned about the introduction of guild war/quest in the GOLD VERSION in other topics, Wizards won’t be able to fight alone anymore because Warriors will become too fast for us to aim at.

Just hang in there. The time for your warriors' glory will soon come.


Edited by - X33F1 on 06/23/2001 22:18:59Go to Top of Page

patria
New Member


United Kingdom
57 Posts
Posted - 06/23/2001 :  22:33:42  Show Profile  Reply with Quote
played MMORPG's for 5 yrs now. Guild wars, pk servers, race wars, etc. have always been seriously hyped... but they've always come second to the playing of the game in a social context...

That is, making a game which:
a) promotes grouping, so you make online buddies - so you stick with the game longer... company makes more money.
b) stops the game becoming too easy for any one class... easy games have short life spans...

I mean, check out MUD's to start with. 95% of them are 'us' vs. the computer.

EQ... how popular are the normal 'us' vs. the computer servers compared to the racewar and pk server.

Big picture? What do you think this is Murdoch, a board meeting?!

You crazy Fool!

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Martellino
New Member


USA
72 Posts
Posted - 06/23/2001 :  22:50:00  Show Profile  Send Martellino an ICQ Message  Reply with Quote
lol, just 5 years?
mmorpg it's been part of my life.
go sit down on the side, laddie.

-=Zillu=-Go to Top of Page

chupacbra
New Member



92 Posts
Posted - 06/24/2001 :  01:22:15  Show Profile  Visit chupacbra's Homepage  Reply with Quote
quote:

lol, just 5 years?
mmorpg it's been part of my life.
go sit down on the side, laddie.

-=Zillu=-


I love when people brag about gaming a lot... lol

Anyway, Patria is right. Look at the statistics of which games (in the US) have the most people playing for the longest times. Its pure economics. Just because you like to solo doesn't mean that Patria's ideas are invalid.

Plus this is a forum so people can say whatever they want.

Soloing in any game gets boring after a time. It may take a week, a month or a year, but humans are inifitely more interesting to interact with than randomly generated creatures.

PS maybe its an age thing too, I've noticed children like to solo more, and adults like to group more. Or is it just me?

He who is attached to things will suffer much. -Lao Tsu


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Justice23
Average Member


Canada
607 Posts
Posted - 06/24/2001 :  01:29:00  Show Profile  Reply with Quote
I'm 24 and I like to solo as well as group. I prefer a combination as there are times where I just want to be left to my own thoughts while playing. Just as there is times wher I like to socialize with others.

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X33F1
New Member


Canada
97 Posts
Posted - 06/24/2001 :  04:07:22  Show Profile  Reply with Quote
quote:

played MMORPG's for 5 yrs now. Guild wars, pk servers, race wars, etc. have always been seriously hyped... but they've always come second to the playing of the game in a social context...

That is, making a game which:
a) promotes grouping, so you make online buddies - so you stick with the game longer... company makes more money.
b) stops the game becoming too easy for any one class... easy games have short life spans...

I mean, check out MUD's to start with. 95% of them are 'us' vs. the computer.

EQ... how popular are the normal 'us' vs. the computer servers compared to the racewar and pk server.

Big picture? What do you think this is Murdoch, a board meeting?!

You crazy Fool!




I like to be optimistic about this. Based on the availability of today’s technology (software and hardware) and example of other recent online game such as Infantry from www.station.sony.com, one can only hope that they will eventually implement what they proposed. Of course, sometime due to change of staffs or leadership, conceptual ideas get shifted and certain plans get cancelled. For that, we can’t do anything about it. I know it sucks that sometime one get attracted by a game and have high hope for it but then it does not turn out to the expectation. However, don’t place your anger on me. I never insulted any of your comments that I disagreed.


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Martellino
New Member


USA
72 Posts
Posted - 06/24/2001 :  05:50:21  Show Profile  Send Martellino an ICQ Message  Reply with Quote
quote:

quote:

lol, just 5 years?
mmorpg it's been part of my life.
go sit down on the side, laddie.

-=Zillu=-


I love when people brag about gaming a lot... lol

Soloing in any game gets boring after a time. It may take a week, a month or a year, but humans are inifitely more interesting to interact with than randomly generated creatures.

PS maybe its an age thing too, I've noticed children like to solo more, and adults like to group more. Or is it just me?

He who is attached to things will suffer much. -Lao Tsu



Hehehe, i think you biased.
It's true anyone can speak anything they want as long as in guideline.
Argueing is different tho, unless arguing with idiot is included.

About bragging, who brag first? i hate bragging, because when you brag to someone better than you. it look like egg in a shell and already want to reproduce.

About age and solo, i'm 24 years old. i solo alot in this game and group too. i prefer solo, because my class to be efficient i need to group with people that on the same page (not just wonder off or be heroic and scream "heal me heal me heal me")
I don't know how old are you chubrawhaeva. You using lao tzu phrase, and instead you judge people blindly. LOL (sorry, can't help it).

Anyway, i think someone post a good suggestion to current problem. make special items for warriors, that would have probability solving the case to balance the characters.

-=Zillu=-Go to Top of Page

GarryFre
New Member



55 Posts
Posted - 06/24/2001 :  06:04:42  Show Profile  Visit GarryFre's Homepage  Reply with Quote
Patria. For someone who would like to force everyone to play the game your style (Grouped) You sure to have a most unpopular view on the game.

I disagree with you. In EverQuest, they tried to force people to group, and finally, after people started quitting because all their friends who were playing all the time, were left in the dust so they couldn't make friends.

Making friends, grouping, and getting to know people is something people do because they want to, not because they are held at the end of the gun of forced grouping.

It doesn't add up, you like grouping and make friends but you want to force your view on everyone else? It's contradictory, part of being a friend is not insisting on our way.

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Bubba
Junior Member



240 Posts
Posted - 06/24/2001 :  06:07:02  Show Profile  Reply with Quote
Ugh, ok everyone has to play the same way now... wouldnt want any individuality slipping through the cracks... read my post for a balanced opinion on this... I would paste it here but dont want to get yelled at by GM for spamming ...Hi GM ... LOL... Sorry I posted same thing in two forums... I didnt realize that was spamming .. I thought the same nonsensical unassocited rambling of the egotistical was spamming... go figure


quote:

Increase the price of mana potions until everyone stops complaining that wizards and taoists are too powerful.

Simple... effective... doesnt take too much programming time...



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ravenb
Starting Member


USA
33 Posts
Posted - 06/24/2001 :  06:37:39  Show Profile  Reply with Quote
If the goal is to balance the abilities of the warrior class,(assuming an imbalance exists),then the answer that makes the most sence would be to give the warriors another skill. "FAST or QUICK HEAL" the ability to regain HP's at a faster rate. Tweeking the skill and sub levels would make a solution.
This would also add to the warrior's meger skill tree.


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patria
New Member


United Kingdom
57 Posts
Posted - 06/24/2001 :  13:48:15  Show Profile  Reply with Quote
1) There is no need to improve the warrior. The warrior is a fun class and is set and just the right difficulty level in my humble opinion. If any skills are added, the overall power of the warrior should be decreased.

2) If we're trying to promote grouping, giving a warrior fast healing would completely go against that grain. Warriors are meant take hits well, but have poor healing - requiring a tao to heal him and a wizard to hit hard.

3) grouping... my style?! MMORPG games are not designed for solo play. There are literally thousands of games out there which people can put onto their machine and play against the computer.
The entire point of MMORPG's is to interact with other human beings. The reason why I love it is it does overcome class, creed and race (plays heart warming music)...

4) Who said EQ became unpopular?! I've seen the figures and EQ has only ever increased the amount of players its' had... Maybe it seems like there're fewer because there are more areas and more servers?
People didnt quit because their friends increased in level; they just made new friends of their own level.

Sometimes, when I lie in bed at night and look up at the stars, I think to myself, "Man! I really need to fix that roof."


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Justice23
Average Member


Canada
607 Posts
Posted - 06/24/2001 :  16:17:33  Show Profile  Reply with Quote
Patria I sugest you read the maual again as you obviously did not understand the part on in game chatting very well. As you seem to want to force your style of gaming on every one. You do not seem to realize that if some one is soloing that they can still communicate with the rest of the world above level 15 as there is whisper mode for one on one, as well as group chat, guild chat, normal chat mode, and last but not least shout. So stating that the only way to make friends and communicate with them in game is by grouping is bias as that is just your opinion. This game as it is is not setup to force any one style of gaming which I think is a very good idea and hope that the devs. do not change this in the future. As this game should be made to support every persons style of gaming not one persons ideas.

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GarryFre
New Member



55 Posts
Posted - 06/25/2001 :  14:28:50  Show Profile  Visit GarryFre's Homepage  Reply with Quote
Patria.

I did not say EQ has become unpopular, I said a lot of folks quit EQ.

I prefer soloing but that does not mean I don't interact with others. I run around and if I see someone that looks like they are in trouble, I toss a heal or two at them or poison the monster. Seems a lot of people do that.

I still play UO, and to me, everyone on the server is someone in the same group, I like being able to help someone, but when I am in a group and someone needs help and I want to give it but can't because I'm in a group, that sucks!

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kildonalis
Starting Member



26 Posts
Posted - 06/26/2001 :  03:41:00  Show Profile  Reply with Quote
Patricia
Eq has decreased in popularity ALOT, I played EQ since beta and my account is still active but I no longer play, I cant just give up 4 lvl 55+ chars, and I have 4 friends in the same situation, we all hope that maybe someday it will get better. Once Eq got super group happy and tried to force it on everyone alot of people left, and by leaving I dont mean canceling account I mean stopped playing. And I wouldnt always believe what EQ says they have done account growth and so on, as they are know to LIE about alot of things and IMO this is another false thing they put out as still having friends who play daily and tell me that the servers are as full as they use to be. And warriors need a agilty and AC buff other that that they are fine, just need to be able to defend more IMO its there only weakness.

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