| Author |
Topic  |
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DarkSide
Junior Member

United Kingdom
269 Posts |
Posted - 12/11/2001 : 19:43:54
ok, this will be like the tao topic ( hopefully) now i think warriors are good, but its a fact WE NEED MORE MOVES, now our stats have been updated, which has been kool, but training a newbie warrior is hell, soo boring, i mean u have to be lv 19 4 slaying- a automatic move- wots up with this making all our moves look the same, and turning em on and off, its boring, and u have to get to lv 28 to get a decent move. (lv 35 flaming sowrd, but only sad people make lv 35) so i think warriors need - 1 long range attack ( maybe) - alot more moves like taos and wizs ( and moves 4 lvs bettwen 10 - 20 and 20-25 ) - manual moves, 1s that arnt boring to use, nad cant be used unless done on a person or enemy - better lookong moves, not just slashes, we need a power up move, or something like * onmislash* a kool move - and thats that
anyway post ur opininions here, and gms will u give a response? we all have a DarkSide |
Kristel
Average Member
 
United Kingdom
606 Posts |
Posted - 12/12/2001 : 00:53:24
Oooh - this topic could be good!  Okay - here's what I suggest NB - I have a Tao and a Wiz, so this is only based on observations of the Warrior class. So far as offence and defence go, you seem quite strong. That's a good thing! Warriors should be strong. What you do lack is a lure, which some of my low level Warrior friends say would be really useful. ie, Stone Throw - pick up a rock and hurl it at the little buggers. Doesn't do damage, but makes them come towards you. As level increases, it could be used to stun mobs slightly and range could increase. I also thought something to get you out of a tight spot would be nice. Maybe - Dash Through - lets you run past a wall of mobs for a HP penalty. Keep the ideas coming! ----------------------- - When you see the light at the end of the tunnel, always make sure it isn't the headlight of an oncoming train! -....Y esta noche quiero más que me abraces fuertemente...... |
SlimReaper
Junior Member

United Kingdom
277 Posts |
Posted - 12/12/2001 : 02:50:42
id like to see a FullMoon skill Like h moon but hits all mobs in a circle around u !At lvl 3 this could combine with flaming sword for greater affect ! Id also like to see a Full HP regen Pot for wars only ! maybe they could weight 30 so that u cant carry LOADS of them. The luring should be like a shout in Diablo ! U shout and all mobs in the area come to u, or a selected mob. SlimReaper, The Warrior
He likes to Love Blooeyz, and likes to worship The 3 hero's |
Ashtray
Junior Member

Canada
258 Posts |
Posted - 12/12/2001 : 03:31:43
Bah u spelled post wrong..o well thats beside the point. yea, for one thing we should have a move between 7 and 19. We have a frigging 12 lvl gap between moves, and when i got slaying, it didnt seem to make that huge of a difference. I can't even SEE the difference. Whoa! Now I can make a pretty white swish and yell "HAH!". Thats useful. Maybe if it showed up for DC or something, that would actually be useful, so we could put on our equipment more easily. Between 7 and 19, i think we should have at least like some kind of increased speed or something that we could use in bursts, that would be useful. Maybe it could be used in hitting and running, so if your ona long run it would help get there a bit faster, and if your in a fight it will help you end it faster. Iono, some kind of speed burst would be good, because its REALLY boring just hitting over and over...Bl00p AshtrayZ-Lvl 20 Warrior of DestinyAngels “You gotta play the game if you wanna get the prize” |
SlimReaper
Junior Member

United Kingdom
277 Posts |
Posted - 12/12/2001 : 03:39:44
If we could have a higher hit rate from fencing it would make A VERY BIG diffAnd slaying to be twice as good as it is now.....now this would be cool ! SlimReaper, The Warrior
He likes to Love Blooeyz, and likes to worship The 3 hero's GM Wanna be
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Hexen
Average Member
 
USA
666 Posts |
Posted - 12/12/2001 : 10:10:54
what i always missed is that we needed a something with more agility or accuracyme» *punch* «you The only man to own a candle with +3 curse... |
Asmodean
Moderator
   
Finland
3169 Posts |
Posted - 12/12/2001 : 11:19:18
I won't even bother to point out the suggestions that'd imbalance the game a lot, this topic is very short and already there's couple posts that suggest thing that would require tweaking for Taos & Wizs, if they were to be implemented.Think before you post...  |
Magicdude
Average Member
 
United Kingdom
648 Posts |
Posted - 12/12/2001 : 11:59:57
quote:
I won't even bother to point out the suggestions that'd imbalance the game a lot, this topic is very short and already there's couple posts that suggest thing that would require tweaking for Taos & Wizs, if they were to be implemented.Think before you post...
Besides, what makes you think MIR Staff will even consider anything your saying? Tao suggestion thingy is over 30 pages long and they havent bothered with it, so you dont stand a chance with this post. ~Tango~ ~Level 32~ ~The5thElement~~Lets dance baby~
 ~Never met a wise man~ ~If so its a woman~  |
Lippo
Advanced Member
   
Finland
2076 Posts |
Posted - 12/12/2001 : 12:30:21
I want large hp drugs to have more than 90+ hps in them or their price lower AND say they give you FAST 20-30 hps and then slows down the healing!/Lippo ................................... TarotLodge Death Aegis |
Asmodean
Moderator
   
Finland
3169 Posts |
Posted - 12/12/2001 : 12:32:15
quote:
quote:
I won't even bother to point out the suggestions that'd imbalance the game a lot, this topic is very short and already there's couple posts that suggest thing that would require tweaking for Taos & Wizs, if they were to be implemented.Think before you post...
Besides, what makes you think MIR Staff will even consider anything your saying? Tao suggestion thingy is over 30 pages long and they havent bothered with it, so you dont stand a chance with this post. ~Tango~ ~Level 32~ ~The5thElement~~Lets dance baby~
 ~Never met a wise man~ ~If so its a woman~
They've done loads of changes to Warriors already, I maybe biased when I'm saying this, but there's a much bigger chance they'll überize warriors more. But the chances of anything actually being changed now in The 3 Heroes are minimal at best. Doesn't really matter what people want to happen... Think before you post...  |
DarkOdin
Average Member
 
United Kingdom
830 Posts |
Posted - 12/12/2001 : 14:16:59
1st Point-warriors dont need a long range attack wars are good at 'CLOSE COMBAT' not 'LONG RANGE ATTACKS' see the difference? 'CLOSE-LONG'.I think the warriors are strong enough already. wizzies are too strong, taos are too weak. The only thing warriors should get is more HP from a HP drug large. Large MP drug=150MP Large HP drug=90HP thats all warriors need. No pets, no long range, no extra dc, no heal, no summon, no shield etc etc. This one has purple inside, purple is a fruit!----Homer J. Simpson DarkOdin-lvl27-Tao Mafia-Jimi Hendrix/Drunken Jester and Minstrel 
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DivAvenger
Senior Member
  
Finland
1059 Posts |
Posted - 12/12/2001 : 23:46:40
quote:
id like to see a FullMoon skill Like h moon but hits all mobs in a circle around u !At lvl 3 this could combine with flaming sword for greater affect ! Id also like to see a Full HP regen Pot for wars only ! maybe they could weight 30 so that u cant carry LOADS of them. The luring should be like a shout in Diablo ! U shout and all mobs in the area come to u, or a selected mob. SlimReaper, The Warrior
He likes to Love Blooeyz, and likes to worship The 3 hero's
Now here is a guy that want to the invincible class. "Full-moon" that does as much damage as flaming sword? That would be 8 mobs taking rougly 100hp damage from each hit at level 3. So 800HP damage in total. 
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Asmodean
Moderator
   
Finland
3169 Posts |
Posted - 12/12/2001 : 23:57:14
quote:
Now here is a guy that want to the invincible class. "Full-moon" that does as much damage as flaming sword? That would be 8 mobs taking rougly 100hp damage from each hit at level 3. So 800HP damage in total.
Hehe. That's like a wiz with MC60+ or something - (quite?) impossible. Think before you post...  |
FallenOne
Junior Member

United Kingdom
232 Posts |
Posted - 12/13/2001 : 00:12:38
quote:
1st Point-warriors dont need a long range attack wars are good at 'CLOSE COMBAT' not 'LONG RANGE ATTACKS' see the difference? 'CLOSE-LONG'.I think the warriors are strong enough already. wizzies are too strong, taos are too weak. The only thing warriors should get is more HP from a HP drug large. Large MP drug=150MP Large HP drug=90HP thats all warriors need. No pets, no long range, no extra dc, no heal, no summon, no shield etc etc. This one has purple inside, purple is a fruit!----Homer J. Simpson DarkOdin-lvl27-Tao Mafia-Jimi Hendrix/Drunken Jester and Minstrel
i actually agree with u Name:FallenOne LvL:25 Class:Warrior Guild:The Dark Messiahs Dark Messiahs=Nice People Sober Dark Messiah=Rare

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FallenOne
Junior Member

United Kingdom
232 Posts |
Posted - 12/13/2001 : 00:21:06
his my idea- mixture of halfmoon and thrusting, sort of a medium range halfmoonName:FallenOne LvL:25 Class:Warrior Guild:The Dark Messiahs Dark Messiahs=Nice People Sober Dark Messiah=Rare

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Lippo
Advanced Member
   
Finland
2076 Posts |
Posted - 12/13/2001 : 00:46:32
Anyway, warriors have:1. Fencing 2. Slaying 3. Thrusting 4. Halfmoon 5. Shoulder dash 6. Flaming sword Taos have... too long list Wizzies have more too long list... Some skills more, not many but some. I don't know what skills. /Lippo ................................... TarotLodge Death Aegis |
Asmodean
Moderator
   
Finland
3169 Posts |
Posted - 12/13/2001 : 07:38:26
quote:
Some skills more, not many but some. I don't know what skills.
That I can agree with, lol Think before you post...  |
Michael Bolton
New Member
78 Posts |
Posted - 12/13/2001 : 13:03:50
quote:
Anyway, warriors have:1. Fencing 2. Slaying 3. Thrusting 4. Halfmoon 5. Shoulder dash 6. Flaming sword Taos have... too long list Wizzies have more too long list... Some skills more, not many but some. I don't know what skills. /Lippo ................................... TarotLodge Death Aegis
I would just like to point out that most tao spells, e.g. healing, poison, masshealing, masshiding, soulshield, blessed armour, and why not also trap hexagon all benefit more or less directly the warrior. So, the warrior doesn't need new skills or larger/better HP pots, he/she needs a taoist by his/her side. The warrior has six spells making it a better class in close hand combat. A wizard actually has none, and although spells work at close range also, most of the actual close range spells are (mainly) for emergency situations (repulsion, thunderstorm, magic shield, etc.). So, a wizard will (if somehow possible) and should avoid close encounters. A taoist has the least amount of spells that actually benefit the taoist itself in both close range and long range combat, making it mainly a supporting unit in combat (in a group). This, of course, does not mean that the taoist totally lacks meleeing skills, but in a group, what the taoist does, when he/she goes into melee with a stronger mob, is mostly buying time for the group and wait for the group to finish off some other threat and then move on to the taoist's target. The taoist is not really efficient in long range combat either, grey poison is just too slow to finish off anything bigger than mobs of similar strength as a tiger snake and the soul fireball can not be used to attack mobs over obstacles (like e.g. the wizard's thunderbolt spell). A taoist used to have better long range skills before the first patch: the skeleton did not 'wake' or lure any mobs to itself. The mobs treated the bone familiar just like any other mob, that is, they did not attack it unless it attacked them first and it could be used as a 'laser-guided' long distance weapon by sending it into a room full of mobs by poisoning one of the mobs from distance. The skeleton would go in and hack the mob in question, then return (and, of course, it could also be healed from distance...), leaving the other mobs untouched and undisturbed.Now, since the topic of this thread mentioned pots rather than posts, and to make the taoists the most valuable and respected class that they really should be, I suggest to remove HP bundles from the game. This would limit the amount of HP pots the warriors can take on long trips to different dungeons, reduce camping at boss mob locations (which the warriors are mainly guilty of), and, of course, increase the value of the taoist as a protector/healer. If not, return the bone familiar its old 'stealth' capability and cut them some slack this way. 
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Disley
Senior Member
  
United Kingdom
1436 Posts |
Posted - 12/13/2001 : 15:14:07
this another one of our favourite "lets make the warriors invincible" posts?lets look at this, warriors are the strongest class, but are as boring as hell, once again, what did u expect when u chose warrior? the magical warrior with the powers of a wiz and the healing of a tao, so sad and one dimensional.......... Disley - lv 24 wiz {Eternal Guildleader - Recruiting....} morad - lv12 tao Disley - lv16 war {Phoenix} I was under medication when i made the decision to burn the tapes |
Kersenka
Junior Member

United Kingdom
104 Posts |
Posted - 12/13/2001 : 15:39:02
I think the warrior is ok as it is maybe could do with just 1 skill and that would be somethink like iron skin. this would increase your ac by say 0-2 points at each lvl starting at lvl 30 say. i only suggest this skill because as ppl have said warriors r melee so we should have some defensive skill to help us while we r meleeing. Especialy when u r fighting in ST or ZT getting hit by all them boars or zuma's still bloody hurts even when wearing iron rings for the extra ac.Lvl 30 War Kersenka Lvl 12 Wiz Bardok |
Hayabusa
Starting Member
10 Posts |
Posted - 12/13/2001 : 17:13:40
The problem with the warrior charactor is that all the skills are very boring and mundane. You don't necessarily need any skills to make the warrior much stronger just make them look better. You also need a few more skills for warriors as there aren't many and to keep the players interested. I also think that large hp pots are not good enough at least make them cheaper plz? If your soul is imperfect life is difficult!
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Ashtray
Junior Member

Canada
258 Posts |
Posted - 12/13/2001 : 17:39:08
quote:
Now, since the topic of this thread mentioned pots rather than posts, and to make the taoists the most valuable and respected class that they really should be, I suggest to remove HP bundles from the game. This would limit the amount of HP pots the warriors can take on long trips to different dungeons, reduce camping at boss mob locations (which the warriors are mainly guilty of), and, of course, increase the value of the taoist as a protector/healer. If not, return the bone familiar its old 'stealth' capability and cut them some slack this way.
wtf..Remove hp bundles? Are you an idiot? Why dont we take healing away from taos and MP bundles away from wizzies..If your not gonna make ne suggestions then shut up! Don't try to make it worse. Bl00p AshtrayZ-Lvl 21 Warrior of DestinyAngels “You gotta play the game if you wanna get the prize” |
Michael Bolton
New Member
78 Posts |
Posted - 12/13/2001 : 20:15:19
quote:
quote:
Now, since the topic of this thread mentioned pots rather than posts, and to make the taoists the most valuable and respected class that they really should be, I suggest to remove HP bundles from the game. This would limit the amount of HP pots the warriors can take on long trips to different dungeons, reduce camping at boss mob locations (which the warriors are mainly guilty of), and, of course, increase the value of the taoist as a protector/healer. If not, return the bone familiar its old 'stealth' capability and cut them some slack this way.
wtf..Remove hp bundles? Are you an idiot? Why dont we take healing away from taos and MP bundles away from wizzies..If your not gonna make ne suggestions then shut up! Don't try to make it worse. Bl00p AshtrayZ-Lvl 21 Warrior of DestinyAngels “You gotta play the game if you wanna get the prize”
Well, at least you read it . Too bad you didn't like it.

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guitarslinger85
Starting Member
United Kingdom
16 Posts |
Posted - 12/15/2001 : 19:57:43
theres a bug!!!! the gms have dissapered! gms, do u get payed ? u shouldnt do, wot the hell do u do? never reply tp any inquries, neevr answer any1 ingame, U SUCK. and this december update situation suxks hardcore, its not an update, its an attempt to get more suckers addicted, where as ull lose alot more players. GOOD LUCKin game name Eternal Dragon Lv 29 taoist Guild warlords |
DarkSide
Junior Member

United Kingdom
269 Posts |
Posted - 12/15/2001 : 20:02:35
i think the GMs pratically dont exist, wot the hell is there job, i mean that tao topic has like 600 posts, i bet they aint even read it, well if they dont give what the people want, then well....... UR SCREWED. and the decemebr update * 6 month beta period* server, is a bad idea, if u dont update the dragon server, lets say u lose, PLAYERS 1 MIR STAFF 0, now put that in ur pipe and smoke it!we all have a DarkSide |
boggy
Senior Member
  
United Kingdom
1462 Posts |
Posted - 12/15/2001 : 21:10:34
so you wars have problems with luring mobs, and with ppl who hit and run with ranged attacks?how about some sort of grapling hook skill, which would cost some mp (a bit, but not toooo much) which does no damage, and drags mobs/ppl towards you. affects only ppl/mobs of lower lvl, like repell, and has a chance of working depending upon lvl of skill, DC, and MP [Boggy] [Dark Kight] [Guild Leader]Beware the latest mid-level boss - {Boggytaurus} Oracle of Mir Forums Moderator
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Disley
Senior Member
  
United Kingdom
1436 Posts |
Posted - 12/16/2001 : 03:46:08
i wouldnt mind the warrior having some sort of luring move that does no damage, tho then were just removing wars weaknesses, and there the strongest class already so i dunno what the problem isDisley - lv 24 wiz {Eternal Guildleader - Recruiting....} morad - lv12 tao Disley - lv16 war {Phoenix} I was under medication when i made the decision to burn the tapes |
boggy
Senior Member
  
United Kingdom
1462 Posts |
Posted - 12/16/2001 : 09:49:32
they have been designed to rush in, kill all, and then drink pots. tao is there to support wiz is there to carefully pick one out at a time with range[Boggy] [Dark_Kight] [Guild Leader]Beware the latest mid-level boss - {Boggytaurus} Latest Victim -SeiferBlackSeeD Oracle of Mir Forums Moderator
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jehutey
Senior Member
  
United Kingdom
1586 Posts |
Posted - 12/16/2001 : 11:16:08
if warriors needed updating, they would. In my opinion, all u people want is a skill that "looks cool"~~~~~ I feel it every day, i feel it in my way, i feel it swell up inside, swell up inside, swallowing me. ~~~~~ |
DivAvenger
Senior Member
  
Finland
1059 Posts |
Posted - 12/16/2001 : 15:08:06
quote: I suggest to remove HP bundles from the game...
That would actually make it impossible for warriors to solo, so I think that is out of the question. quote: If not, return the bone familiar its old 'stealth' capability and cut them some slack this way.
The way that our skelly/shinsu gets "treated" by mobs does have both advantages and disadvantages. If mobs would not attack it, they would be attacking something else namely the tao. They should encourage grouping more than they do right now though,... I don't get xp much faster when grouping than when soloing, cause there are not enough mobs to kill. If you are grouped you spend less time killing the mobs, but you still spend just as long running around the dungeons searching for something to kill. 
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Asmodean
Moderator
   
Finland
3169 Posts |
Posted - 12/16/2001 : 15:24:59
Removing HP bundles would "very strongly" encourage warriors to group, lolNot a chance they'll give warriors more AC on a lvl-basis, you already got a nice boost to it. A lvl30 tao still has base AC of 0-0... Yeah, sure, we can hide, cast blessed armor... If we hide, the close-by people just start accusing us and blessed armor, lets face it - it's not meant to be cast while in melee, we get hit almost every time we cast something when fighting hand-to-hand. Think before you post...  |