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Malok
New Member


United Kingdom
97 Posts
Posted - 08/23/2001 :  10:28:12  Show Profile  Reply with Quote
Post Graphical Errors Found On The Map Here..
Include Mapname & Co-Ords (Found Bottom Left Of Your Screen)

Mongchong Province - 312:320 - Looks Like A Tile Is Slightly Out Of Place..

Hugo_Boss
Average Member


Estonia
633 Posts
Posted - 08/23/2001 :  15:22:54  Show Profile  Visit Hugo_Boss's Homepage  Send Hugo_Boss an ICQ Message  Reply with Quote
4got coords in wooma temple of 1F when walll is blockin' the way
Bichon farm at 300:600 and left has invisible part of a fence
Also more non upgraded areas in MiR

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Malok
New Member


United Kingdom
97 Posts
Posted - 08/25/2001 :  15:16:10  Show Profile  Reply with Quote
C'mon People..!! I'm Sure That With All You Players Out There, Some Of You Have Come Across Some Graphical Errors In The Maps Of Mir..!! It Doesn't Take 2 Seconds To Just Jot Down The Co-Ords & Current Map You Are On To Post Here Later...

I'm Sure The GM's Would Appreciate Eradicating These Inconsistancies For The Benefit Of The Playing Public..!!


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Rubra
Starting Member



23 Posts
Posted - 08/30/2001 :  14:00:30  Show Profile  Reply with Quote
I'm afraid I don't remember the exact coordinates, but here goes:

In Oma tomb, level 3, there is a deep gorge with a bridge across (very nice graphics btw - I was impressed). When Mobs are standing very close to the upper/northern edge of the gorge, their legs seem to disappear, cut off at around torso level.

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LichBane
Junior Member


United Kingdom
203 Posts
Posted - 08/31/2001 :  14:19:01  Show Profile  Reply with Quote
quote:

I'm afraid I don't remember the exact coordinates, but here goes:

In Oma tomb, level 3, there is a deep gorge with a bridge across (very nice graphics btw - I was impressed). When Mobs are standing very close to the upper/northern edge of the gorge, their legs seem to disappear, cut off at around torso level.


This happens in other places as well. I've often seen deer with their heads missing when they are by the river that runs up the middle of Bichon Province!


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Eagle
Starting Member


Belgium
30 Posts
Posted - 08/31/2001 :  20:42:32  Show Profile  Reply with Quote
Same thing with spiders that are close to rocks

Eagle

New Dawn Guild Member
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LichBane
Junior Member


United Kingdom
203 Posts
Posted - 09/14/2001 :  09:04:38  Show Profile  Reply with Quote
On both servers (Dragon and Pheonix) at 203:661 in Bichon Province:

Suppposed to be a gap in the fence according to graphics but actual gap about the size of a doorway.


<< This IS just a game, so keep your cool and have fun >>

Edited by - LichBane on 09/14/2001 09:05:43Go to Top of Page

jimbro1000
New Member


United Kingdom
88 Posts
Posted - 09/14/2001 :  14:46:02  Show Profile  Visit jimbro1000's Homepage  Send jimbro1000 an ICQ Message  Reply with Quote
The clothes shop in sabuk shows a single central entrance, but this doesn't work. The actual entrances are either end of the building (as with other large shops).

It could of course be that my screen is dirty and I can't see them, but it sure looked like a solid wall from where I was sitting!

Julian
NHG Wing Leader

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DrGreen
Junior Member



220 Posts
Posted - 09/17/2001 :  08:08:24  Show Profile  Visit DrGreen's Homepage  Reply with Quote
around 50:50 in mongchon... or on corners of ridges of water next to sand.they seem to miss a tile to soften it as theres a straigth water line

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Rubra
Starting Member



23 Posts
Posted - 10/11/2001 :  14:15:49  Show Profile  Reply with Quote
Standing at 64:10 in Bichon province, there's apparently something in front of the character, which becomes transparent. I only went there on Phoenix server.

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Walker
New Member


United Kingdom
88 Posts
Posted - 10/11/2001 :  16:00:20  Show Profile  Visit Walker's Homepage  Send Walker an ICQ Message  Reply with Quote
Do you sad sad people have nothing better to do...

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Hexen
Junior Member


USA
347 Posts
Posted - 10/12/2001 :  22:13:53  Show Profile  Visit Hexen's Homepage  Send Hexen an ICQ Message  Reply with Quote
those posts about missing legs/heads is a tile error, where the 2d tiles overlap all other objects so when a creature comes on the tile, the tile overlaps it

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