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Kristel
Junior Member


United Kingdom
495 Posts
Posted - 08/06/2001 :  16:46:15  Show Profile  Reply with Quote
quote:

Taoist can turn undead, wizard can't. Please do some researches before implement new skills.

This was a thought I had. Why do the Mages have all the sort of elemental / life-death balance magics? Isn't that a Tao field? I think mages should use them, but so should a Tao.

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Kristel clear!
- at least, I hope I was Go to Top of Page

Lord_Of_Darkness
New Member


United Kingdom
76 Posts
Posted - 08/06/2001 :  16:51:44  Show Profile  Reply with Quote
quote:

This was a thought I had. Why do the Mages have all the sort of elemental / life-death balance magics? Isn't that a Tao field? I think mages should use them, but so should a Tao.
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Kristel clear!
- at least, I hope I was


Like I said maybe at level 25-30 they gain mage skill which brings them more magic like the elements. this way it makes the hard training more worth while.
And a Female Mage is a...not a witch...I forgotenn the female equielent of a mage

Santa is really satan
and Devil means 'lived'
life.Go to Top of Page

ShiShiFu
Starting Member


United Kingdom
12 Posts
Posted - 08/06/2001 :  17:28:39  Show Profile  Send ShiShiFu an ICQ Message  Reply with Quote
All those ideas sound gr8 but I think we dont need that many changes and I dont find SC aiding my healing any better for instance when I am in Warrior Tao mode all DC items and soul armour being the only SC item I heal usually around 28-35hp now If im wearing SC 6-13 theres not much difference in the amount of hp gained from healing.
But I agree our healing should be instant not this skoda slow, fillem up, we get its a joke in the middle of a rumble lol

I think to resolve the Amulet problem they should just give us a ring the "Amulet ring"! It would require u to be relatively high lvl but then you can discard buying amulets.

But until you reach the necessary lvl u live the hard life like we all have to and buy your amulets.


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Seifer Almasy
Junior Member


United Kingdom
208 Posts
Posted - 08/06/2001 :  18:56:58  Show Profile  Reply with Quote
I agree with many of the ideas made....i also disagree.

Hiding SHOULD be called Stealth. It makes us sound weak...we need to hide cause we can't fight.

Poison and Amulet should be made cheaper or more convenient in holding without swapping.

More DC and SC or more effective attack damage, better offensive spells and enough with the first aid spells.

But no Amulet Ring cause the Ring slot is more valuable to us then a bracelet...although we need that too.

Mass Healing and Mass Hiding do not benifit us...just Wizard and Warrior. Why not give us offensive spells and only allow Taoists to heal Taoists? I mean its not like we are the only ones with Heal and Hide since the wizards and warriors can do the same???

Isn't this like giving the wizards a lightning bolt that gives Taoists exp? Or a Slaying move for the warrior which enables us to gain xp too?? Silly ideas but relavent to what the GM's have done.

Seifer

"What we do in life echoes an Eternity"Go to Top of Page

Kristel
Junior Member


United Kingdom
495 Posts
Posted - 08/06/2001 :  19:09:52  Show Profile  Reply with Quote
Actually, I like the idea of an Amulet ring. Maybe give it SC1-1 aswell to make it more useful and give it the same lvl/price as a Pearl ring maybe.

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Kristel clear!
- at least, I hope I was Go to Top of Page

BlackMamba
New Member



59 Posts
Posted - 08/06/2001 :  19:29:59  Show Profile  Reply with Quote
""* Tele-jump - a Very short ranged teleport jump (only half a screen) to let us escape from traps. OR:
* ZEN sheild. Push mobs away to let us run away! Like repulsion.""

WTF is with you taoist. Durr, i know a new skill, throw powder and run away! Use Fast Run magic and run away! Throw poision on their eyes to run away! Fart so the monster behind you will run away!, Run away! Live with the skills you have.


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BlackMamba
New Member



59 Posts
Posted - 08/06/2001 :  19:43:43  Show Profile  Reply with Quote
Run away!

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BlackMamba
New Member



59 Posts
Posted - 08/06/2001 :  19:44:01  Show Profile  Reply with Quote
Run Away!

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BlackMamba
New Member



59 Posts
Posted - 08/06/2001 :  19:44:15  Show Profile  Reply with Quote
Run Away!

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BlackMamba
New Member



59 Posts
Posted - 08/06/2001 :  19:44:31  Show Profile  Reply with Quote
Run Away!

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Lord_Of_Darkness
New Member


United Kingdom
76 Posts
Posted - 08/06/2001 :  20:06:12  Show Profile  Reply with Quote
You could have more ring slots think about it.
How many fingers do we have? 8=8 slots
Some people wear toe rings and thumb rings thats another 12!
Ear rings (limit to 2 each ear (top and bottom of ear lobe))thats 4 more.
A ear brow ring?


Santa is really satan
and Devil means 'lived'
life.Go to Top of Page
Schafer
New Member


USA
72 Posts
Posted - 08/06/2001 :  21:22:49  Show Profile  Reply with Quote
I'm lvl 14 taoist, and yes I went with Taoist after my lvl 10 warrior seemed to drink HP potions like crazy.(before upgrade). I like the Taoist but I can not solo very many places, and the ones I can my healing is not fast enough with the new spawn rate. So I use more HP than I would like. Let's face it, you get three or more on you and you can't heal fast enough and when you try you just get hit more. I can take on 3 oma's and a couple yetis at one time, or 2 oma's and an oma fighter. And let's look at that I get 135 exp for about 3 to 5 min work, if your luky a few drops. After the fight I use at least one MP pot and some times if I'm unluky in my swings one HP pot during. As far as the Mines, forget it, when I do mine I spend half the time running away. Taoist right now can not go toe to toe, or solo very many places. Myself I only like to group with people I know and thier not always on-line, so I solo from time to time. Despite all this I still like the Taoist and believe that it is a good character, and I will deal with the problems right now. But lets face it, this is what the forums are for to improve balance and gameplay.
That said I belive they need to improve Poisoning or get rid of it. They need a better long distance attack spell. As far as hiding, worthless from what I understand, so improve it or get rid of it. Just improving these three things will help a lot and not unbalance anything. So I'll wait for another upgrade (patiently) and see what happens.


SchaferGo to Top of Page

Kristel
Junior Member


United Kingdom
495 Posts
Posted - 08/06/2001 :  22:01:55  Show Profile  Reply with Quote
quote:

Run Away!

I tried so hard to stop this thread turning into a Moan Thread. Oh well. Someone had to spoil it.

Anyway - the point is.......
If we aren't good at fighting, we have to be quite damn good at RUNNING!

I would prefer to be able to fight somehow personally, but if that isn't going to happen, I want to be so well defended that all the mobs will see of me is my back as I escape.

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Kristel clear!
- at least, I hope I was Go to Top of Page

Seifer Almasy
Junior Member


United Kingdom
208 Posts
Posted - 08/06/2001 :  22:19:19  Show Profile  Reply with Quote
I agree.

We either attack, defend or retreat!?!?

So...we have neither? Low hp....low dc/sc damage...and we can't move when we 'Hide'.

So...basically we are cannon fodder without another class.
Fantastic character design...i have never seen such a poorly created and flawed character in any RPG. If it isn't changed by Beta end then LoM will definately be remmembered for its flaws.
I have played pretty much all of the RPG's, online and offline...i know Beta is a time to improve and change. The first update didn't successfully balance the classes and i believe the GM's have had adequate test data from all of us in EMail and Forums.
There is no excuse now.

Seifer

"What we do in life echoes an Eternity"Go to Top of Page

zhusix
Starting Member



7 Posts
Posted - 08/07/2001 :  04:45:49  Show Profile  Reply with Quote
Tao is not designed to have a lot of DC. Use their healing and a good pet, Tao can well do a warriors job even if you don't have that lot of DC. But they ruined Tao by taking away the good bonefamiliar.

Just restore the old skelly, class will be well balanced

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Kristel
Junior Member


United Kingdom
495 Posts
Posted - 08/07/2001 :  14:15:41  Show Profile  Reply with Quote
I suggested a load of things for the Skelly in the thread " Back to the skelly..." but all they seemed to do was change the graphics.

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Kristel clear!
- at least, I hope I was Go to Top of Page

LiT
Junior Member


Belgium
109 Posts
Posted - 08/07/2001 :  15:48:51  Show Profile  Reply with Quote
verry nice kristel, this is the kind of post that is actually usefull for the GM... not the kind where are i see is "my class sux blabla blabla blabla..."

expect one like this from me verry soon ;)

Life is short and hard like a body building elfGo to Top of Page

theswarms
Junior Member


United Kingdom
344 Posts
Posted - 08/07/2001 :  15:52:51  Show Profile  Reply with Quote
All classes are equal u know why cause everyone complains theres is the worst

the Hive mind speaksGo to Top of Page

Salina
Starting Member


USA
46 Posts
Posted - 08/07/2001 :  16:56:40  Show Profile  Reply with Quote
Kristel

I like alot of the ideas in this thread. I think what Taos want is the ability to solo at the same level as warriors and wizards. As it is now, we cant. Whatever the gms or whoever decides, please even out the classes.

Yes the tao is a "neccesity" in any group -- but two wizards work great in a group, no need for a tao. Warriors since the update only use taos so they don't have to use an hp pots.

I went with a group of two warriors to wooma. After a while of gameplay I asked them how many pots they had used 2-5. At this point I had consumed 20 pots (some from pickups), also gone through 3 packs of amulets. Before any wizs start flaming this I realize you go through MP pots quickly, but when grouped with wizs I suggest they use GFB to save on MP. GFB is fine when grouped, lets everyone feel useful :)

So not only are we neccessary for groups, we are also neccessary for the booming economy in pots when we group.

Just make us able to solo -- all I ask.

-Salina-
salt-n-peppa (me & my crappy skelly)

Edited by - salina on 08/07/2001 16:59:04Go to Top of Page

Humorous Cloud
New Member



76 Posts
Posted - 08/07/2001 :  17:15:04  Show Profile  Reply with Quote
Most of the ideas so far are very good ... can i just add 1 more ? OK

Resurection -

A tao could use this skill to resurect mobs that he/she have killed (cannot raise others unless mob killed by group member) a resurected mob would be like an e-shocked mob that lasts for roughly 10 min and lengthens with lvl of spell. Once the spell ends or the mob is killed it dissapears to prevent tao resurecting it over and over again.

This could also be used on other players and themselves. When a tao with resurection dies, providing they have enough MP when they die they will be automaticly resurected with 1/2 their HP. Resurecting another player would be MP costly (but considering that the player is dead u could take a dropped item as payment )

This spell could also be used on the taos skelly unlimited amounts of time and it would retain its exp when resurected.

Hope this is good enough for u taos ( i myself play a warrior and wiz (got board of wiz, 2 easy) and i would like to see a bow for the warrior ... cheap plug


A Fool and his teeth are soon parted
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theswarms
Junior Member


United Kingdom
344 Posts
Posted - 08/07/2001 :  17:16:55  Show Profile  Reply with Quote
Good ideas mr cloud

the Hive mind speaksGo to Top of Page

kyle
New Member


United Kingdom
51 Posts
Posted - 08/07/2001 :  17:25:22  Show Profile  Reply with Quote
I agree tao is maybe the worst charicter to go solo, I think the game was designed mainly for group play and cooperation but sometimes when I play I just want to play alone and this is hard for a taoist. We have no good attack we cannot use any offencive magic except poison and fireball which are very weak and cost a lot of money and poison takes ages running roung finding the ingredients. Our defence is also low I find my self constantly healing and this cannot be done easily in battle as it has a slow hp recovery and if you lose it you miss a turn.
I think we should just have at least 1 more magical OFFENCE skill as most magic we have does no direct damage.
I think we were designed lat in the game just so people would work in groups more.
Sometimes after the patch I have now noticed heal on other people is now not as good, so what job in the game do we now have?
Maybe we should go on strike and refuse to heal unless they make us better at dealing with monsters.
I think we have enough defence spells and an offencive spell simmilar flaming sword(poison tipped sword maybe) or a long distance attack like lighting bolt (less damage, maybe spiritpunch or something like that)
If you look at the highest lvls in the game you will notice that there are more wizzards and warriors than us taos.
I think this post has been very constructive and not much moaning I agree with lots of ideas.

u dont know the chances-wot if i should dieGo to Top of Page

theswarms
Junior Member


United Kingdom
344 Posts
Posted - 08/07/2001 :  17:29:05  Show Profile  Reply with Quote
Ifyou make a poison bag you should add it to your blade to create poison weapons hasthe affect of the poison you put on it and never runs out

the Hive mind speaksGo to Top of Page

Kristel
Junior Member


United Kingdom
495 Posts
Posted - 08/07/2001 :  17:40:55  Show Profile  Reply with Quote
Thanks for the continued input folks.

I LOVE the resurect idea. If the Summon Skelly is the first stage of Resurection, why not give us the other stage too :) ?

Maybe at lvl 21 ish.

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Kristel clear!
- at least, I hope I was Go to Top of Page

Silent_Raven
Junior Member


USA
127 Posts
Posted - 08/07/2001 :  17:47:54  Show Profile  Reply with Quote
I agree,

Yesterday I ventured into the Wooma temple with a Warrior I always group with. We were able to kill all of the various types of woomas on the floor, however every time we turned the corner - there were the wizard groups pounding woomas into the ground with thunder at least 5 times faster than we could manage with even a high DC. The fact remains that there is a fundemental bug which allows wizards to 90% of the time avoid the slow moving mobs in MIR and deal out heavy damage before the mob can even get near him/her. Seems to me the only setback they have is that they have to be bothered with teleporting back to town every 15-20 minutes to restock on manas.

Warriors also have very little trouble taking and recieving damage by the time they reach their mid 20's. They don't even need to run from the mobs like the wizards always do - They charge at them and hack them to peices. With that said, the only reason the warrior lets me group with him is because I am a lot cheaper than the HP potions he would likely need in order to solo.

So since the Wizard and Warrior are doing fine on their own - We the Taoist only mean a price tag to them. How much they can save by letting us tag along sucking up their precious experience. I assure you that, unless we are saving them money with our heals and our protection spells - we are utterly useless to them, and will be cast off like some kind of used appliance.

As much as we are essential for large groups, 90% of the time Taoists are only used as money savers or not used at all.

That alone forces us to solo - so all we ask to be able to do it. We want to be able to fight better on our own, and any improvement would be much better for us. We don't mind waiting to make a kill - we are not in a rush like the wizards are. In fact we have been waiting a long time indeed. We are used to waiting - And so, we wait.

I still have full confidence in the staff to achieve balance with the classes. They were successful with both the Wizards and Warriors since both classes are able to grow quite well without struggling. However, Taoists do struggle a lot. We endure the same challenges as the other two classes - but we have so little power to use in the face of these challenges. And our sole purpose for serving the other classes becomes redundant when personal desire interferes. Thus often the Taoist is only seen as an economical class - Not a valid enhancement to a party. They become more of a slave than a helper, for they lack the necessary power to venture on their own. Therefore they *must* obey the wishes of the group - to make things more economical for them - in order for the Taoists to continue growing. With that, our own dependancy on the other classes has caused us to struggle. The only solution is to give us the means to solo similar to the other two classes; or make Taoists more desireable in groups - not only for economical purposes.

Thank you for your time and consideration.

-Silent One
In Game: Taoist of the 20th level (1.03%)
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theswarms
Junior Member


United Kingdom
344 Posts
Posted - 08/07/2001 :  17:57:58  Show Profile  Reply with Quote
Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap
great speech
Clap Clap Clap Clap Clap Clap Clap Clap Clap
Clap Clap Clap Clap Clap Clap Clap Clap Clap
Clap Clap Clap Clap Clap Clap Clap Clap Clap

the Hive mind speaksGo to Top of Page

Emblazer
Junior Member



408 Posts
Posted - 08/07/2001 :  18:39:11  Show Profile  Reply with Quote
Silent_Raven excellent post, it's breath of fresh air from all those whine post.

I'll like to point out a certain thing, Tao’s don't over look ur hiding, it's the thing that set you apart in Kings room, at lvl 25+ with Purify (good weapon) and you have the right equip, the only thing you need to restock is candle =)

I could much see the balance of this game is affected by the skills & items each class gain at various lvl and the place they need to use it to hunt.

For Wizard is Tbolt and lvl3 tame at bug cave and stone tomb, the only two place wizards could obtain the true meat shield=).

Tao skeleton and hiding, from 1-25 if they hunt at the right place, it's hard to outlast them in any place, so I see no reason for Tao under lvl 25 to complain, skeleton at lvl 19 is tremendous help, the only complain would be the higher up players that truly had a legitimate case, which as they need to hunt in tougher places, but their dmg output is not getting better.

Warrior boring boring, but after lvl 25 before patch and lvl 22 after patch the items they could have access to makes them that much stronger and half-moon is a class defining skill by far.


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Seifer Almasy
Junior Member


United Kingdom
208 Posts
Posted - 08/07/2001 :  19:11:13  Show Profile  Reply with Quote
RESSURECTION

Thats a damn fine idea.
I can't believe i never thought of it

Ressurection will balance the Taoist in solo situations.
More efficient then E Shock but less powerful then a potential Summon later on in the game.
Its brilliant....the Taoist still would not have the advantage but it will surely allow solo's do run more smoothly in high lv areas.

It should come before Shinsu but after Mass Healing...in fact the sooner the better as a balance is needed now rather then later.

Now its up to the GM's to post their view on the matter.

My suggestion is that it shouldn't be able to ressurect more then 4 and cannot work on the mobs that were dead to start with i.e. Zombies.

So if GM's are reading this....implement for Gods sake.

Seifer

"What we do in life echoes an Eternity"Go to Top of Page

Kristel
Junior Member


United Kingdom
495 Posts
Posted - 08/07/2001 :  20:27:24  Show Profile  Reply with Quote
Silent, I have never heard it so well put. The Tao is lucky to have you helping our Case!


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Kristel clear!
- at least, I hope I was Go to Top of Page

ravenb
Starting Member


USA
33 Posts
Posted - 08/08/2001 :  00:35:53  Show Profile  Reply with Quote
Well said, we do need relief

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