A : Place for wearing all kinds of clothes B : Place for carrying all kinds of swords. C : Place for headpieces D : Place for necklaces E : Carrying a candle to light up in the night or dusk. F : Place for wearing bracelet. In case of Taoist, he can wear poison powder. This is also used to wear gauntlet & hard gauntlet. G : Place for wearing ring H : Place for Amulet/Talisman I : Place for Belt. J : Place for Shoes K : Place for Bonus Stone
To use each item just drag it from bag window to the right spot. Carriage weight varies according to vocation. Heavy sword will reduce the striking speed and wearing a heavy armour will lower the running & leaping speed. On the other side, light armor worn by Wizard and Taoist will make their moving speed slow
Martial Art & Magic (F11)
Here you can learn information on martial art or magic skills that have been acquired from books. When you practice magic or martial art, this black space will be filled up automatically. A : Press this section and you can make a shortcut key for magic and martial art. B : The experience value and name of magic or martial art will appear here. C : Used to scroll window when martial art or magic skill are too many for a single screen
Character Status
In this section, you can check the current status of a character. AC : Defence power value (Armour Class) MAC : Magical defence power value (Magic Armour Class). DC : Offensive power value (Damage Class) MC : Magical offensive power value (Magic Class) SC : Taoist Zen power value (Soul Class) HP : Physical strength value (Health Point) MP : Magical power value (Magic Point)
Above values may vary depending on each item used
Character's Information (F7)
In this section, you can check information on your current character. Experience:
Percentage of Experience till next level. Bag weight:
current weigh of baggage and limit of lifting weight Carrying weight:
Wearing weight of armour, gauntlet, headpieces etc. Weight of both hands:
weight of hand carried weapon & item Precision:
how accurate are your attacks to opponent. Agility:
the value concerned evasion of opponents' attack Evasion of magic:
probability of avoiding of magical attack. Evasion of poison:
probability of avoiding of poison attack Recovery of physical strength:
recovery speed of HP Recovery of magical power:
recovery speed of MP